Tuesday, June 16, 2009
Best iPhone Games - iFighter
Developer's Notes:
***iFighter Lite has been downloaded more than 1.8 million times and this is the full version everyone is waiting for.Special introductory price $0.99 for a limited time only!***As the ace pilot of the airforce in WWII, your mission is to destroy the secret weapon prototypes of the Nazis. Fasten your seat belt and get ready for some non-stop action!Features:- 3 difficulty settings- 3 control modes- 4 huge levels- original sound tracks for all levels- spectacular end-of-level bossesRecommended for fans of 1942, 1945, Raiden, SkyForce and Siberian Strike!
For this review lets start with the conclusion first -- I really like this game. I find this game to be fun, challenging and interesting.
I find its use of the accelerometer to be superb and I find the overall gameplay pulls you into the game even though it's not the kind of game that usually pulls you in so fully.
There are three modes for how one can control the device--
motion -- which uses the accelerometer,
swipe -- which uses finger swipes on the screen to control the plane, and
joypad- in which you move your finger around the screen as if you had a joystick.
In "motion" mode you are able to turn on auto fire which keeps your plane shooting nonstop.
In the other modes were with autofire turned off you tap the screen in order to fire.
All of the modes for controlling the plane work well but I have a clear preference for the motion approach since, among other things it uses the iPhone's uniqueness.
The game is basically a series of fire/bombing missions. You fly along shooting the enemy planes and installations on the ground. All the while you do your best to survive.
Toward the end of each round there is an extra special challenge which is harder than usual.
And along the way you have a variety of "power up" options. These allow you to rapid fire, spread fire or fly with additional planes for extra power.
The game is challenging, interesting and doesn't get boring. It can best be understood by watching it straight from a quick video --
Source
TweetGlobe
The new twitter iPhone app, TweetGlobe, shows a 3D global view of all twitter users. Instead of just seeing the username and message of Twitter updates, users will see where in the world the people they are following are located. This app uses a 3D animated globe rendered on the screen of any iPhone or iPod Touch.
The iPhone has a new app available and it involves keeping track of your tweets with reference to the new web sensation Twitter. Normally, people only get to see the person and the message but have no idea where in the world it comes from.
Optionally, TweetGlobe can also determine any user’s specific location using GPS. Posting an update through TweetGlobe will use the iPhone’s built in GPS to determine exactly where any user is tweeting from.
Now that should be very helpful for businesses and people who want to know where strange tweets are coming from. The app can be purchased from the Apple app store for $0.99.
With Tweetglobe, you can trace them as far as the point of origin of the Tweet, using a 3D animated globe rendered on the screen of any iPhone or iPod Touch.TweetGlobe also acts as a fast and simple Twitter client that allows anyone to reply to incoming tweets or post new ones on-the-fly, as well as view the Twitter public timeline.
The iPhone has a new app available and it involves keeping track of your tweets with reference to the new web sensation Twitter. Normally, people only get to see the person and the message but have no idea where in the world it comes from.
Optionally, TweetGlobe can also determine any user’s specific location using GPS. Posting an update through TweetGlobe will use the iPhone’s built in GPS to determine exactly where any user is tweeting from.
Now that should be very helpful for businesses and people who want to know where strange tweets are coming from. The app can be purchased from the Apple app store for $0.99.
With Tweetglobe, you can trace them as far as the point of origin of the Tweet, using a 3D animated globe rendered on the screen of any iPhone or iPod Touch.TweetGlobe also acts as a fast and simple Twitter client that allows anyone to reply to incoming tweets or post new ones on-the-fly, as well as view the Twitter public timeline.
Friday, June 12, 2009
Bible Reader for the iPhone
This is how I read The Bible in my iPhone3g. Practically,I can read it every where I go.While on the bus,mrt, queueing in the grocery or bank..just everywhere. It's an awesome App! The best part is ...it's FREE!
Wednesday, June 10, 2009
Spotlight on The Sims 3 Player: Estatica
We interviewed Estatica about her experience with The Sims 3. Find out more about building, landscaping and her creations.
Labels:
buildings,
games,
iphone,
iphone 3g,
iphone 3gs,
ipodtouch,
landscapes,
mobile,
sims3
Sims 3 iPhone Character Creation
One of the things EA has been touting as The Sims 3's advancement is the characters' personality, which is applied during the character creation system. Here you're given the usual aesthetic customisation options (changing your Sim's T-shirt, haircut, shoes, eyeballs) followed by the application of five personality traits that shape their psychological makeup.
A manic Sim, for instance, could also have a good sense of humour, making him particularly good at telling jokes and goofing around, while miserable, reclusive Sims will fare much better when it comes to making the rest of the neighbourhood hate them.
But, although this is the feature EA has chosen to underline as The Sims 3's greatest enhancement, it really doesn't feel all that prevalent in play. The core duties in maintaining a Sim remain the same, such as feeding, cleaning, socialising - the lifestyle elements woven throughout the series - are independent of personality and seem to consume much more of the gameplay.
What these personality traits really offer The Sims 3 is replay value. A happy, outgoing Sim has relevant objectives, desires and abilities, useful when you want to play a game in which you climb the social ladder and build a big house. But a great alternative style of play is to become a complete nutcase - kicking over dustbins in the middle of the night, creeping out the other Sims, sneaking into their houses to use their toilets and becoming the scourge of this disgustingly utopian community.
The trouble with a sandbox game is finding this purpose for your character, and it seems to me that this is the area where The Sims 3 is actually superior. Trolling around the house, buying lamps, refurbishing the garden and redecorating the bath tub are no longer the sole activities that occupy a Sim's virtual life (although they are still present).
(Nigels cute guy looks and nice guy demeanor make him friends everywhere he goes. See how The Sims 3 lets you create unique characters like never before! )
Instead, their personalities will help them dream up weird and wonderful desires, which you can choose to act on or ignore. As surreal as many of these desires are, they're also ingeniously human.
A Sim doesn't just find himself daydreaming about how to work his way towards a promotion so he can afford the new sound system that will allow him to throw a dinner party.
Genuinely organic and random thoughts - the kind we have ourselves, but rarely vocalise - crop up at regular intervals. The desire to know how to make minestrone soup, to see what your neighbour's bathroom looks like, to make someone laugh, or to catch 15 fish in the lake – these are the thoughts that occupy a Sim's mind.
(Kim is one charismatic artist who's long on flirt and short on skirt. With more personality traits and character customization than ever, The Sims 3 lets you create unique Sims like never before!)
You're given the option of locking in a few of these desires and turning them into objectives to complete as you guide your Sim through everyday life. Often enough you'll complete an objective quite transparently while talking to a computer controlled Sim, or visiting one of the town's establishments.
There are plenty of objectives to ensure you're not repeating yourself or predicting the next task, and they don't so much dominate the gameplay as enrich it. You're still required to play the typical round of Sims, getting a job, earning some cash, buying new goods and extending the house, but it's now a more exploratory process.
Rather than being confined to the house, you've got a modest neighbourhood to trek. If you want to make minestrone soup, for example, you'll need to visit the Corsican bistro to buy the recipe, then stop by the market to buy the ingredients (and buy yourself a bit of a cooker, too).
(Zack really knows his way around the field. Too bad he doesn't know his way around a mop. See how The Sims 3 lets you create unique characters like never before! )
Heading off into the town does incur a small loading time, as the view switches from eye level to a zoomed out perspective, which presents the neighbourhood in a far more accessible bird's eye view. From here you can choose where you want to visit with a simple touch, which offers up context sensitive menus where required, or sets your Sim off walking to that point.
The same control method is employed when up close, making interaction with items and other Sims a complete doddle. Touch where you want them to walk, and off they go. Touch a lamp, and you can turn it on or off. Touch a Sim, and the menu offers a well structured system for interacting in every way possible.
The zoom function feels a little odd, since it uses a slider rather than the pinch and pull mechanics we've become accustomed to: using two fingers on the display allows you to rotate and tilt the camera angle. Sliding a finger on the screen pans the camera, so you've got an immediate and accessible method of controlling the view and ensuring you can see every detail required.
(Shes the cutest thief around, stealing hearts and TVs everywhere she goes. With more personality traits and character customization than ever, The Sims 3 lets you create unique Sims like never before! )
Which is particularly welcome, since The Sims 3 is a beautiful looking game. Despite the superb detail and animation, the iPhone handles the game's extensive use of 3D graphics with ease, and all the incomprehensible sound effects of the PC version are seamless at all times.
In the end, The Sims 3 is not a revolution in terms of its lifestyle simulator gameplay, and I'm very glad of that fact. This is an immaculate rendition of the PC game we've come to know and love, made without a single concession for being on a handheld platform.
EA is selling The Sims 3 on the strength of some nebulous, pretend personality system and the idea that it's built in such a large sandbox you'll never see the sides. But try to forget all that. It's The Sims in your pocket, in full, with all the character building and virtual life you could want.
(Saffrons a natural-born chef, and a natural-born klutz. With more personality traits and character customization than ever, The Sims 3 lets you create unique Sims like never before! )
It's as rich and inventive as ever, and needn't be trivialised with talk of evolution, or transformation, or groundbreaking technical achievement. This is The Sims, and it's on your iPhone.
---
HE SIMS 3 : by EA/Maxis The Sims 3 E3 2008 Debut Trailer
Copy Source: http://www.pocketgamer.co.uk
A manic Sim, for instance, could also have a good sense of humour, making him particularly good at telling jokes and goofing around, while miserable, reclusive Sims will fare much better when it comes to making the rest of the neighbourhood hate them.
But, although this is the feature EA has chosen to underline as The Sims 3's greatest enhancement, it really doesn't feel all that prevalent in play. The core duties in maintaining a Sim remain the same, such as feeding, cleaning, socialising - the lifestyle elements woven throughout the series - are independent of personality and seem to consume much more of the gameplay.
What these personality traits really offer The Sims 3 is replay value. A happy, outgoing Sim has relevant objectives, desires and abilities, useful when you want to play a game in which you climb the social ladder and build a big house. But a great alternative style of play is to become a complete nutcase - kicking over dustbins in the middle of the night, creeping out the other Sims, sneaking into their houses to use their toilets and becoming the scourge of this disgustingly utopian community.
The trouble with a sandbox game is finding this purpose for your character, and it seems to me that this is the area where The Sims 3 is actually superior. Trolling around the house, buying lamps, refurbishing the garden and redecorating the bath tub are no longer the sole activities that occupy a Sim's virtual life (although they are still present).
(Nigels cute guy looks and nice guy demeanor make him friends everywhere he goes. See how The Sims 3 lets you create unique characters like never before! )
Instead, their personalities will help them dream up weird and wonderful desires, which you can choose to act on or ignore. As surreal as many of these desires are, they're also ingeniously human.
A Sim doesn't just find himself daydreaming about how to work his way towards a promotion so he can afford the new sound system that will allow him to throw a dinner party.
Genuinely organic and random thoughts - the kind we have ourselves, but rarely vocalise - crop up at regular intervals. The desire to know how to make minestrone soup, to see what your neighbour's bathroom looks like, to make someone laugh, or to catch 15 fish in the lake – these are the thoughts that occupy a Sim's mind.
(Kim is one charismatic artist who's long on flirt and short on skirt. With more personality traits and character customization than ever, The Sims 3 lets you create unique Sims like never before!)
You're given the option of locking in a few of these desires and turning them into objectives to complete as you guide your Sim through everyday life. Often enough you'll complete an objective quite transparently while talking to a computer controlled Sim, or visiting one of the town's establishments.
There are plenty of objectives to ensure you're not repeating yourself or predicting the next task, and they don't so much dominate the gameplay as enrich it. You're still required to play the typical round of Sims, getting a job, earning some cash, buying new goods and extending the house, but it's now a more exploratory process.
Rather than being confined to the house, you've got a modest neighbourhood to trek. If you want to make minestrone soup, for example, you'll need to visit the Corsican bistro to buy the recipe, then stop by the market to buy the ingredients (and buy yourself a bit of a cooker, too).
(Zack really knows his way around the field. Too bad he doesn't know his way around a mop. See how The Sims 3 lets you create unique characters like never before! )
Heading off into the town does incur a small loading time, as the view switches from eye level to a zoomed out perspective, which presents the neighbourhood in a far more accessible bird's eye view. From here you can choose where you want to visit with a simple touch, which offers up context sensitive menus where required, or sets your Sim off walking to that point.
The same control method is employed when up close, making interaction with items and other Sims a complete doddle. Touch where you want them to walk, and off they go. Touch a lamp, and you can turn it on or off. Touch a Sim, and the menu offers a well structured system for interacting in every way possible.
The zoom function feels a little odd, since it uses a slider rather than the pinch and pull mechanics we've become accustomed to: using two fingers on the display allows you to rotate and tilt the camera angle. Sliding a finger on the screen pans the camera, so you've got an immediate and accessible method of controlling the view and ensuring you can see every detail required.
(Shes the cutest thief around, stealing hearts and TVs everywhere she goes. With more personality traits and character customization than ever, The Sims 3 lets you create unique Sims like never before! )
Which is particularly welcome, since The Sims 3 is a beautiful looking game. Despite the superb detail and animation, the iPhone handles the game's extensive use of 3D graphics with ease, and all the incomprehensible sound effects of the PC version are seamless at all times.
In the end, The Sims 3 is not a revolution in terms of its lifestyle simulator gameplay, and I'm very glad of that fact. This is an immaculate rendition of the PC game we've come to know and love, made without a single concession for being on a handheld platform.
EA is selling The Sims 3 on the strength of some nebulous, pretend personality system and the idea that it's built in such a large sandbox you'll never see the sides. But try to forget all that. It's The Sims in your pocket, in full, with all the character building and virtual life you could want.
(Saffrons a natural-born chef, and a natural-born klutz. With more personality traits and character customization than ever, The Sims 3 lets you create unique Sims like never before! )
It's as rich and inventive as ever, and needn't be trivialised with talk of evolution, or transformation, or groundbreaking technical achievement. This is The Sims, and it's on your iPhone.
---
HE SIMS 3 : by EA/Maxis The Sims 3 E3 2008 Debut Trailer
Copy Source: http://www.pocketgamer.co.uk
Labels:
ea,
games,
iphone,
iphone 3g,
iphone 3gs,
iphone domination,
mobile,
sims 3
Tuesday, June 9, 2009
The Sims 3 Addictive TV Video Remix
Check out the new video remix from Addictive TV featuring The Sims 3!
The New iPhone 3gs
Apple Announces iPhone 3GS - 3 Megapixel Camera, Magnetometer, Video Recording, Voice Control and More
It looks just like your old iPhone, only it’s more awesome. WWDC’s biggest announcement has been made, and it’s for the next generation iPhone, dubbed the iPhone 3GS. (Hint: the S stands for sexy.. or maybe just speed).
Apple (NSDQ: AAPL)’s announcement today of the iPhone 3GS effectively relegates the iconic iPhone 3G (8GB) to lower-tier status as a $99 entry-level iPhone. What makes the new iPhone 3GS the new hotness worthy of replacing the iPhone 3G?
Let us count the ways:
* The iPhone 3GS boasts an upgraded 3.0-megapixel camera with autofocus (tap-to-focus)
* We’re finally able to record true-blue video at 30 FPS - videos can be editing on the iPhone 3GS, with support for one-touch video uploading to YouTube
* The new iPhone 3GS features Voice control - control playlists and make phone calls with your voice
* A digital compass allows for more accurate position data and turn-by-turn GPS
* Much faster processor and 256MB RAM allows for at least 2x times speed increases when running native iPhone apps
* iPhone 3GS comes pre-loaded with OS 3.0 goodies like cut and paste, universal search, stocks, and voice memos
* MMS via AT&T (NYSE: T) later this summer
* Tethering via everybody else but AT&T
* Nike+ integration
* Battery life improved: 9 hours of WiFi use, 10 hours of video watching, 30 hours of audio listening, 12 hours of 2G talk time
You can get the full spec rundown over here. To ditch antiquated stock mark the new iPhone dawn, Apple has slashed the price of the iPhone 3G to $99 and $149.
The iPhone 3GS, however, will be available June 19th for $299 for the 32GB model, and $199 for 16GB model, both available on preorder from AT&T starting tonight. Canada, France, Germany, UK, Spain, Italy, and Switzerland should also have the iPhone 3GS available for June 19th. All in all, it looks like a solid incremental upgrade for the iPhone, if nothing mind-blowingly new.
Those who are still rocking the original iPhone will be feeling the squeeze to upgrade to the 3GS, but even then, the operating system upgrade to version 3.0 will probably be enough to sate most users. What do you guys think of the new iPhone? Is a smoother experience and a new camera worth the money? Does video recording, turn-by-turn GPS navigation and improved battery life make the iPhone 3GS worthy of the $199 price-tag?
It looks just like your old iPhone, only it’s more awesome. WWDC’s biggest announcement has been made, and it’s for the next generation iPhone, dubbed the iPhone 3GS. (Hint: the S stands for sexy.. or maybe just speed).
Apple (NSDQ: AAPL)’s announcement today of the iPhone 3GS effectively relegates the iconic iPhone 3G (8GB) to lower-tier status as a $99 entry-level iPhone. What makes the new iPhone 3GS the new hotness worthy of replacing the iPhone 3G?
Let us count the ways:
* The iPhone 3GS boasts an upgraded 3.0-megapixel camera with autofocus (tap-to-focus)
* We’re finally able to record true-blue video at 30 FPS - videos can be editing on the iPhone 3GS, with support for one-touch video uploading to YouTube
* The new iPhone 3GS features Voice control - control playlists and make phone calls with your voice
* A digital compass allows for more accurate position data and turn-by-turn GPS
* Much faster processor and 256MB RAM allows for at least 2x times speed increases when running native iPhone apps
* iPhone 3GS comes pre-loaded with OS 3.0 goodies like cut and paste, universal search, stocks, and voice memos
* MMS via AT&T (NYSE: T) later this summer
* Tethering via everybody else but AT&T
* Nike+ integration
* Battery life improved: 9 hours of WiFi use, 10 hours of video watching, 30 hours of audio listening, 12 hours of 2G talk time
You can get the full spec rundown over here. To ditch antiquated stock mark the new iPhone dawn, Apple has slashed the price of the iPhone 3G to $99 and $149.
The iPhone 3GS, however, will be available June 19th for $299 for the 32GB model, and $199 for 16GB model, both available on preorder from AT&T starting tonight. Canada, France, Germany, UK, Spain, Italy, and Switzerland should also have the iPhone 3GS available for June 19th. All in all, it looks like a solid incremental upgrade for the iPhone, if nothing mind-blowingly new.
Those who are still rocking the original iPhone will be feeling the squeeze to upgrade to the 3GS, but even then, the operating system upgrade to version 3.0 will probably be enough to sate most users. What do you guys think of the new iPhone? Is a smoother experience and a new camera worth the money? Does video recording, turn-by-turn GPS navigation and improved battery life make the iPhone 3GS worthy of the $199 price-tag?
Subscribe to:
Posts (Atom)